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Lost ARK (Korea) - features of the new class Aeromancer and various changes

Following a pre-published roadmap, today the Korean version of Lost Ark has received a large update with various changes, improvements and, perhaps, the most important, new long-awaited class. In this article, we will study all this in detail.

changes

Let's start with the list of the most interesting changes and improvements, where I decided to add a number of features from the last last small updates:

  • Launched 4 combat passes with the chic skins of the dark priests.
  • Installed a small balancing PVP patch. It contains minor changes for the berserker, avatar, dualist, taigon, hack, demon hunters, sorceresses, arcana, calling officers, furias and reapers.
  • For sharpening equipment 1340 GSA from 1 to 6 stage, gold is no longer required, the remaining stages are unchanged.
  • A new tab was added to the inventory collection section. It contains the entire event currency, reagents for painting \ Creating costumes, currency from chaos Dange (repeated), a special currency of generals, the coin of the Estonian Union and the currency of the special dungeon of the Southern Bern.
  • For new players, they added a European test system and a system called Proseon's Protection. The latter applies to the generals of the Dark Legion if you have passed them less than 10 times. It increases outgoing damage by 10% and reduces the incoming by 20%.
  • A special training mode was added to Trizion, which allows you to launch a mini-game of General Dark Legion Ku-Satot and fight with one of General Avrelsud's bosses.
  • Improved the functionality of the Trolsion training room. Now in it you can configure the characteristics, engraving, levels of abilities and tripods, precious stones from 1 to 10 levels, a deck of maps.
    • The only huge minute that a book of abilities on K does not work in it. For example, if you want to change, say, tripods, you will have to open the team menu, open a special interface and already change everything there. Roughly speaking, it has become very inconvenient.
  • Updated the icons of the decks with random cards.

  • Improved the system of friends:

    • Now you immediately add a friend to your friend, not a character. The black list also works in the same way.
    • Now you can add friends from another server.
    • Applications for adding to friends now apply to an account, that is, they can be accepted on any character.
    • Added standard statuses online, not on the network, departed. In the case of the latter, the character will not be able to accept private messages and applications to the group from friends.
  • Awards for cookies (currency of the pets ranch) added 12 chests with extracases for the character, a set with cards and other useful items.
  • Improved the estate:
    • Now you can visit the estates (islands) of players on other servers. Of course, there are a number of restrictions on the interaction between players from different servers.
    • Added a new system of special tasks. Performing them you get glasses, upon reaching a certain amount, give out a chest with objects for the estate. For example, energy recovery pills.
    • The channel The owner of the estate added to the chat, and the messages of the owner of the estate are displayed in the center of the screen (as is the case with the Raid leader).
    • Added special icons displayed to the right of the name of the estate, they are tied to the estimates system (the very hearts that players can put their favorite estate).
    • Updated the functionality of the lords system (like it is called).
    • Other minor improvements, in fact there are quite a lot of them, but not everyone is so interesting.

Aeromancer

Aeromancer is a very unusual 23rd class related to the archetype specialist, presented in the form of a young girl of an unusual yoz race. As a weapon, she uses an umbrella with a sword hidden in it (although for the most part it attacks with an umbrella) and various natural phenomena. Looking a little forward, the class looks like a rather strange combination of a magician with a swordsman.

In a battle, causing damage with ordinary attacks or abilities, Aeromacer accumulates special energy, and as soon as the strip in the center of the fast access panel will be filled 100%, Fox Rain can activate the cool unique ability of Fox Rain. The following things happen at the moment of its activation:

  • The character reveals an umbrella and creates an area around him. She inflicts damage to opponents and hangs a Buff-off character, which reduces the incoming magical, physical damage by 15%.
  • A regular attack in front of you is replaced by Ao-Ataku in the place of the cursor.

By default, the Aeromacer class mechanics does not look pretty attractive and, in addition, a full supply of energy is enough for about 10-11 seconds. However, according to the standard scheme, everything changes dramatically after using one of the class engravings.

  • The first, the noise of energy consumption is reduced by 50%, and the damage of nature abilities increases by 7 \ 5 \ 30%.
  • The second is honestly, its description is quite difficult to understand due to the abundance of various effects:
    • Energy consumption rate is reduced by 50%.
    • The chance of critical damage increases by a value equal to 7 \ 15 \ 30% of the bonus percentage of speed of movement.
    • Critical damage increases by a value of 22 \ 45 \ 90% of the bonus percentage of attack speed.
    • If, after using the umbrella ability, you use another umbrella ability within 3 seconds, the character will instantly accumulate 12% of the class energy.
    • Instead of a buff of a decrease in incoming damage, the allies receive a buff that increases the speed of movement and attack by 12%.

Capabilities

Class abilities, as you could already understand from the text above, are divided into options using an umbrella and nature (exactly 8). The former are almost concentrated around physical attacks with an admixture of the magic of nature, while the second is exclusively on magic. Below you will find a detailed description of abilities and, in my opinion, the most interesting tripods, lowering the standard options in the form of increasing the resulting class energy, reduction of CD, increase damage, etc.

The character makes a jerk forward, piercing the opponents. If the attack touched at least one target, after the first movement an additional conical attack with the repulsion effect is activated.

  • KD 7 seconds.
  • Inflicts increased damage to the back.
  • The effect of the counterattack.
  • Tripodes:
    • 1-1: the ability accumulates 30% less than class energy, but when applying damage, the character for 3 seconds receives a 10% margin of the maximum reserve of CP. Further, such tripods are designated as a shield.
    • 1-2: When applying damage, a 8-second debuff hangs, reducing the resistance to critical damage from the character and members of the group by 10%. Further, such tripods are designated as Crete Debuff.
    • 2-1: Increases CD by 7 seconds, but the ability stunes the target by 2 seconds.
    • 2-2: After applying damage within 3 seconds, the speed of movement of the character increases by 20%.
    • 3-1: The first movement is replaced by a conical attack, and the second receives the effect of attracting.
    • 3-2: The ability now has one movement. After a short delay, the character causes damage along a large cone in front of him.

The character hit several times from top to bottom in front of him.

  • KD 7 seconds.
  • Effect of destruction of level 1.
  • Inflicts increased damage to the back.
  • Inflicts a slight damage strip of neutralization.
  • The ability cannot be interrupted by stunning effects.
  • Tripodes:
    • 1-1: shield
    • 1-2: Crete Debuff.
    • 2-2: The element changes to the zipper and the character applies 1 ao-gate.
* 3-2: During the application of the ability, the character is invulnerable to damage, but CD increases by 9 seconds.

After a short delay, the character spins around its axis and moves forward, a kind of small Ao-Atak.

  • KD 20 seconds.
  • Inflicts the average damage with a strip of neutralization.
  • The ability cannot be interrupted by stunning effects.
  • Tripodes:
    • 3-1: Now the ability acts according to the type of button. The character is spinning on the spot, causing damage to the next to the opponents, during use you can change the direction of movement.
    • 3-2: The ability changes the principle of action. The character jumps into the air, simultaneously unwinding around his axis, and then collapses to the ground.

The ability acts by the type of retention. One pressing and punishment inflicts damage to the arc in front of you, holding the button, the first movement, an identical blow with a large radius follows. What is the most interesting, the second movement is applied by a sword hidden in the umbrella.

  • KD 18 seconds.
  • Inflicts a slight damage strip of neutralization.
  • Tripodes:
    • 2-1: adds the effect of destruction of level 1.
    • 2-2: The element changes to the ice. The second blow hangs a 3-second debuff that reduces the speed of movement by 40%.
    • 2-3: The element changes to the zipper, simply increasing damage.
    • 3-2: adds 3 blow tossing into the air.

The character throws an umbrella, causing damage along the line in front of him. As you move, the umbrella drags the affected goals.

  • KD 14 seconds.
  • Tripodes:
    • 1-1: adds the ability to the second charge.
    • 1-3: Crete Debuff lasting 12 seconds.
    • 2-3: Now flying forward the umbrella randomly produces small air vortices.
    • 3-1: Now the umbrella returns back to the character, thereby causing damage 2 times. Moreover, the umbrella monitors the character’s position and will return to him in any case.
    • 3-2: Now the character immediately produces 3 umbrellas along the cone in front of him, but at the same time their flight range is significantly reduced.

Within 3 seconds, the character inflicts several shocks in front of him.

  • KD 27 seconds.
  • Inflicts significant damage to a strip of neutralization.
  • The ability cannot be interrupted by stunning effects.
  • Tripodes:
    • 2-1: Now the ability acts on the principle of holding a button. The character reveals an umbrella and flies forward, after which it flopes with a belly on the ground, causing damage. During application, you can control the position of the character.
    • 2-2: The element changes to the zipper, simply increasing damage.
    • 3-2: CD of the ability is reduced by 1.4 seconds for each affected enemy, up to 14%.
    • 3-2: Increases damage at a single goal.

For about two seconds, the character sets an umbrella in front of him, at the same time receiving a shield with a strength of 50% of the maximum stock of CP. In the case of blocking the attack, the character immediately makes a return blow to the arc in front of him. Roughly speaking, this is an analogue of the block with a counterattack of a spear master.

  • KD 20 seconds.
  • Inflicts increased damage to the head.
  • Inflicts a slight damage strip of neutralization.
  • Tripodes:
    • 2-1: Now the ability acts on the principle of holding the button and counterattack is activated at the time of the end of the cast, obtaining damage, or if you release the button.
    • 2-2: A response blow is replaced by a conical attack.
    • 2-3: the ability loses a counterattack, but when activated behind the character, a huge area is formed, hanging on allies the main effect of ability.
    • 3-1: During the application of the ability, the character is invulnerable to control effects.

After a short delay, the character makes a canonical movement of samurai, quickly taking the sword from the umbrella and causing damage along a rather large arc in front of him.

  • KD 27 seconds.
  • Effect of destruction of level 2.
  • Inflicts the average damage with a strip of neutralization.
  • The ability cannot be interrupted by stunning effects.
  • Tripodes:
    • 1-1: Changes the principle of attack-staffing a break-out forward, causing damage to everyone in its path.
    • 1-2: Changes the principle of attack-staffing launches a wave of energy forward, it causes damage to everyone in its path.
    • 1-3: Changes the principle of attack-360 degrees around him.
    • 3-1: The element changes to the zipper, simply increasing damage.
    • 3-2: The element changes to the ice, the affected opponents are frozen in place for 3 seconds.

The character creates an aoe water vortex in front of him, tightening and causing damage.

  • KD 16 seconds.
  • Effect of destruction of level 1.
  • Inflicts significant damage to a strip of neutralization.
  • Tripodes:
    • 2-2: Now the ability is activated around the character.
    • 3-1: CD decreases for every enemy being covered, up to 8 seconds.

The character creates in the selected area Ao-gay, which causes damage within 3 seconds.

  • KD 16 seconds.
  • Inflicts a slight damage strip of neutralization.
  • The ability cannot be interrupted by stunning effects.
  • Tripodes:
    • 1-3: adds a debuff that reduces the power of attack by 20% within 2 seconds, according to the standard scheme, is constantly updated inside the ability of the Buff.
    • 2-1: The element changes to the ice. Adds a debuff that reduces the speed of movement by 10% for 1 second. If the target receives 5 glasses of Buff, it will freeze for 3 seconds.
    • 2-2: During the application of the ability to supplement the rain from the sky, lightning hit 10 times.
    • 3-1: The ability acquires the effect of self-confidence / pursuit of the goal.
    • 3-2: adds abilities 2 charge.

The character triggers a wave of cold, causing damage along the line in front of him.

  • KD 24 seconds.
  • Inflicts a slight damage strip of neutralization.
  • The ability cannot be interrupted by stunning effects.
  • Tripodes:
    • 1-1: When applying damage, the character and the group receive a 6-second buff that increases the speed of attack and movement by 8%.
    • 3-1: Now the ability acts on the principle of holding the button and the character alternately launches 3 waves.

The character jumps back, leaving behind a fog. For 5 seconds, it inflicts damage and at the same time hangs a debuff that reduces the speed of movement by 20%. In the fog, Debuff is constantly updated, and beyond its borders only 0.5 seconds are valid.

Lost

  • KD 16 seconds.
  • The effect of the counterattack.
  • The ability cannot be interrupted by stunning effects.
  • Tripodes:
    • 1-1: After applying the ability within 5 seconds, the character’s speed increases by 20%.
    • 2-2: CD is reduced for each enemy being covered, up to 6 seconds.
    • 3-1: Having gathered 5 glasses of Debuff, opponents stun for 3 seconds.

The character releases a wave of air, causing damage around him and pushing away.

  • KD 24 seconds.
  • The ability cannot be interrupted by stunning effects.
  • Tripodes:
    • 2-3: During the application of the ability, the character is invulnerable to damage.
    • 3-1: The ability now works on the principle of charging. General damage depends on how much you have charged the ability.
    • 3-2: The character creates an ao-zone under him, which inflicts damage for 3 seconds, and the character and group for 5 seconds receive a shield with a strength of 20% of the maximum reserve of the Aeromanser CP.

With the help of an umbrella, the character flies forward, leaving the air strip underfoot, it causes damage every second. Unfortunately, in the basic version you cannot fly over the guardians.

  • KD 18 seconds.
  • The ability cannot be interrupted by stunning effects.
  • Tripodes:
    • 2-2: The element changes to the ice and the opponents affected receive a debuff that reduces the speed of movement by 30% for 2 seconds.
    • 2-3: The element changes to the zipper and blows are added with lightning.
    • 3-1: The ability now works on the principle of holding the button, but the main property does not change, you only get the opportunity to control the character movement.
    • 3-2: enhances the effects of tripods 2 lines.

The character creates a tornado on the site of the pointer. Opponents who are in the radius of defeat receive damage within 5 seconds and at the very end of the ability will also throw them.

  • KD 30 seconds.
  • Causes great damage strip of neutralization.
  • The ability cannot be interrupted by stunning effects.
  • Tripodes:
    • 2-2: The principle of action is changing to hold the button. The character releases a tornado on the cone in front of you, and you can change the direction of the attack.
    • 2-3: The character creates a tornado with the effect of autonuting / pursuing a goal.
    • 3-2: During the application of the ability, the character is invulnerable to damage.

After a small delay, the character causes a destructive sunlight to the point of the pointer. He causes damage and overturning opponents.

  • KD 30 seconds.
  • Causes great damage strip of neutralization.
  • The ability cannot be interrupted by stunning effects.
  • Tripodes:
    • 3-1: Now the beam is damaged along the line.

First Ult: after a small delay, the character creates a large water vortex in the selected region. Within 5 seconds, he pulls the target to his center, while causing damage and hanging Debuff, which reduces the resistance to critical damage by 10%. After this time, it explodes, causing damage, throwing and pushing away. Debuff is constantly updated as the damage is applied, and after the end of the ultimate it hangs on the target for 10 seconds.

Second Ulta: the character inflicts several beats in a small area in front of him, while pulling off the opponents, and then cuts the screen, throwing up and pushing targets. It is worth noting that despite all the special effects, damage is caused only in a small ao-oblast in front of the character. In addition to the standard damage of a strip of neutralization, Ult has the effect of destruction of level 3, as well as in the process of applying the character, as in a well-known meme with a cat, repeats u no no no no no several times.

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